AI Insights · Timothy · October 2021
Top 5 Stickman Games on Android in Denmark - Q3 2021
Discover the performance trends of the top 5 Stickman games on Android in Denmark during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 Stickman games on the Android platform in Denmark. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Stick Red boy and Blue girl from ABI Games Studio displayed a rapid increase in weekly downloads, peaking at 2.2K in early August. However, the downloads gradually declined to around 104 by the end of September. The weekly revenue was negligible, with a slight increase to $4 in mid-August. Active users followed a similar trend, peaking at 2.5K in early August and tapering off to 223 by the end of the quarter.
Slapstick Fighter - Fight Game by Cybernate Pty Ltd showed a significant spike in weekly downloads, reaching 1.9K in late July, before gradually falling to 78 by the end of September. The game’s weekly revenue saw minor fluctuations, peaking at $5 in early September. Active users mirrored the download trend, peaking at 1.9K in late July and decreasing to 234 by the end of the period.
Stickman Hook from Madbox experienced a fairly stable run in terms of weekly downloads, fluctuating between 173 and 278 throughout the quarter. The app’s revenue saw a notable increase, reaching $12 in mid-September. Active users remained consistently above 1.4K, peaking at 1.6K in late September.
Stick War: Legacy by Max Games Studios maintained steady weekly downloads, ranging from 132 to 243. Revenue experienced minor variations, peaking at $46 at the end of June and generally staying between $9 and $22. Active users saw a slight decline over the quarter, from 600 in early July to 408 by the end of September.
Draw Hero 3D: Draw Your Weapon from CASUAL AZUR GAMES had a modest increase in weekly downloads, peaking at 227 in late September. The game did not generate any revenue throughout the quarter. Active users showed a positive trend, rising from 342 in late June to 440 by the end of September.
For more detailed insights and data, visit Sensor Tower.